![]() ![]() If you are experiencing problems with the map or have noticed something that needs fixing, please let me know by emailing me, finding me on Steam or sending me a private message on Game Banana. Use them to change features and functions, such as giving players conditions using the trigger_add_tf_player_condition brush entity. The arena ( stripper_trig_arena and stripper_trig_arena2).The top of the central tower ( stripper_trig_top).Surrounding spawn ( stripper_trig_spawn).On top of this, I have built special trigger_multiple brushes in to the map for use with Stripper. Any changes are loaded with the map by the server and do not require you to edit the map and redistribute it to your clients. You can use a Metamod plugin named Stripper:Source to edit map logic. ![]() It's important that the original author's work and my enhancements are properly represented. If you have a problem with the map, speak to me and I will help you. Please don't modify the map to fix anything.Always check my official locations for my maps. I prefer to have central control over releases. Please do not upload this map to any other download service.Please note that renaming the file any other way will break the map. ![]() I have included two sets of soundscape, sound script and cubemap files, one for each filename. If you need the map to have a 'vsh' prefix, you can safely rename the file to add one. Please read the instructions included in the download archive, as they contain important information. Some elements in the map can be configured to suit your server environment. I began to improve the map, using it as a workbench on which I practised my mapping ability. Unfortunately that version had dysfunctional traps, some exploits and was not aesthetically pleasing. The original was made for CSS by the author SCHWARZ, and was named Castlerun. It's a cheerful map that doesn't leave you frustrated. Some of the traps are the instant, guaranteed-death types that plague poor Deathrun maps, but some traps are avoidable using skill and timing. ![]()
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